PM3.02 - Donkey Kong - Action - 0x121

Entry Script

  1. Subroutine(0x1ec18)
  2. Subroutine(0x2d5b0)
  3. CreateInterrupt { interrupt_id: None, action: 0x129, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc73))) }
  4. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x5a06)))
  5. PreviousInterruptAddRequirement(OnAPassableFloor)
  6. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: 0x122, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
  11. ChangeSubactionRestartFrame(ThrowFWait_1)

Exit Script